FlutterFlow logo FlutterFlow → App Store & Google Play

FlutterFlow already builds native. Shipping it is the hard part.

You do not need a wrapper — FlutterFlow compiles real Flutter. What stops most people is everything after the build: certificates, provisioning, store listings, review. Our team does that part for you, for a one-off fee.

98%
of our submissions clear review
2
stores handled — Apple and Google
1
one-off fee, no subscription
Being straight with you

You do not need Glideep's wrapper

Every other page on this site is about turning a web app into a native one. This one is not, and it would be dishonest to pretend otherwise.

FlutterFlow generates Flutter code and compiles genuine native binaries. There is no WebView, no *.web.app URL being loaded in a shell, and nothing about your app that guideline 4.2 has anything to say about. If someone tells you your FlutterFlow app needs wrapping to reach the App Store, they are selling you something you do not need.

So why do FlutterFlow users end up here? Because building the app and publishing it are two different skills, and FlutterFlow only takes you through the first one.

FlutterFlow does this
Design and build the app visually
Generate real Flutter source
Compile a genuine native binary
Test builds on your own device
most people stall here
We do this
Certificates, profiles, keystore
QA and flow testing on real devices
Store listings, screenshots, ratings, privacy
Submission, and the reply if review pushes back

Guideline 4.2 sits entirely on the left of that line, and FlutterFlow already clears it. Nothing we sell you is a wrapper.

The wall is usually somewhere in this list: an Apple Developer account that has been “pending” for a week, a signing certificate that will not match a provisioning profile, a keystore generated once and then lost, an App Store Connect form asking about encryption and third-party content, a privacy manifest, screenshots at six specific sizes, a content rating questionnaire, and — eventually — a rejection written in guideline numbers with no explanation of what to change.

None of that is hard exactly. It is unfamiliar, it is unforgiving of small mistakes, and each mistake costs a review cycle of a day or two. People who build a good app in a fortnight routinely lose a month here.

That is the part we do. You send us a FlutterFlow project that works. We QA it on real devices, test the flows, prepare everything both stores ask for, submit it, and handle whatever comes back. It is a service with a one-off fee, not a subscription and not a wrapper.

App Store Connect — Certificates, Identifiers & Profiles
Where it usually stalls
“No profiles for 'com.yourcompany.app' were found”

Xcode couldn't find any iOS App Development provisioning profiles matching this bundle identifier.

Some version of this is where most first-time publishers lose their first day — certificates, identifiers, profiles and capabilities all have to agree with each other and with what is in your project.

Nothing here is a FlutterFlow problem. It is the part of shipping an app that has always been fiddly, and it does not get easier because the app was built visually.
The handover

Where FlutterFlow stops, and where we start

A clear line, so you know exactly what you are buying.

YouWhat FlutterFlow gives you
  • A working app, built visually
  • Flutter source and a compiled build
  • Your data, logic and design decisions
  • Test builds you can run on your own device
  • Everything up to the point of publishing

This is the part FlutterFlow is genuinely good at, and it is the part we do not touch.

UsWhat our team takes from there
  • Apple Developer and Google Play account setup, if you have not done it
  • Certificates, identifiers, provisioning profiles and the Android keystore
  • QA on real devices — not a simulator run
  • Flow testing: sign-in, purchases, notifications, deep links, permissions
  • Store listings, screenshots at every required size, content rating, privacy answers
  • Submission to both stores, and replying to review if it comes back

One-off fee, quoted before we start. If the app needs changes to pass, we tell you what and why rather than quietly patching around it.

Walkthrough

How the handover works

Four steps, and the first one costs you nothing.

1

Send us the app

Share your FlutterFlow project or a build, and tell us what it does and who it is for. If you already have store accounts, mention that; if you do not, we will set them up as part of the work.

We look at it before quoting, because the honest answer is sometimes “this is nearly there, you can do the rest yourself” — and we would rather say that than take a fee for twenty minutes of form-filling.

2

QA and a review readiness pass

We run the app on real iOS and Android devices and walk every flow: sign-in, purchases, notifications, permissions, deep links, and what happens on a bad connection.

At the same time we check it against the things reviewers actually reject for — permission prompts with no explanation, a missing privacy policy, sign-in options that trigger Apple's Sign in with Apple requirement, purchases routed outside store billing.

We tell you what needs fixing before we submit, not after. A rejection costs a review cycle. Finding it on our device costs an afternoon.
3

Store setup and assets

Certificates, identifiers, provisioning profiles, the Android keystore and both store consoles. You keep ownership of all of it — the accounts are yours, the signing keys are yours, and you can take the whole thing elsewhere afterwards.

Then listing copy, screenshots at every size both stores demand, the content rating questionnaire, data-safety and privacy answers, and the export-compliance questions.

4

Submit, and handle what comes back

We submit to both stores and watch the outcome. If review comes back with a question we answer it, and if it comes back with a finding we tell you plainly whether it is a fix on our side or a change to the app.

App Store
Submitted and tracked through review.
Google Play
Submitted and tracked, including the data safety form.
Ownership
Accounts and signing keys stay yours, always.
Billing

Purchases are the most common late rejection

Worth checking your FlutterFlow app against this before you submit anything.

FlutterFlow supports in-app purchases properly, usually through RevenueCat, so this is rarely a build problem. It is a configuration problem, and it is the finding we see most often on apps that were otherwise ready.

  • Anything unlocked inside the app must go through StoreKit and Google Play Billing. A Stripe link for a subscription is a rejection, however it is presented.
  • Physical goods are the opposite. Apple requires you not to use in-app purchase for products shipped to a customer.
  • Products must exist and be approved in App Store Connect and Google Play before review, or the reviewer sees an empty paywall and rejects it.
  • Restore purchases has to work. Apple checks it, and a missing restore path is a straightforward rejection.
  • Sign in with Apple becomes mandatory the moment you offer any other third-party login. Easy to miss, and a guaranteed finding.
Products created and approved
In both consoles, before submission — not after.
Restore purchases tested
On a real device, with a real sandbox account.
Sign in with Apple present
If Google, Facebook or any other third-party login is offered.
Nothing routed to an external checkout
For anything consumed inside the app.
Done for you

One fee, from working build to live listing.

This is the service FlutterFlow users come to us for, and it is priced as a one-off rather than a subscription because it is a one-off piece of work.

Tell us what you have built and we will look at it and quote. If we think you can finish it yourself, we will say so — that is worth more to us than a small fee and a bad recommendation.

  • Quoted before we start — after we have looked at the actual app.
  • QA on real devices — iOS and Android, every flow.
  • Both stores handled — accounts, signing, assets, submission.
  • You keep everything — accounts and signing keys stay in your name.
After you ship

After it is live

What changes, and what does not.

Updates are rebuilds
Unlike a wrapped web app, a FlutterFlow app compiles its screens in. Every change means a new build and a new submission — that is the trade-off for being genuinely native.
You own the accounts
Both store accounts and both signing identities stay in your name. Nothing is held on our side, and you can hand the project to anyone afterwards.
We can stay on for updates
Some people come back for each release, some do the second one themselves having watched the first. Either is fine.
FAQ

FlutterFlow publishing, answered

Do I need Glideep's wrapper for a FlutterFlow app?

No, and we would rather say so plainly. FlutterFlow compiles real Flutter — there is no WebView and guideline 4.2 does not apply. What we offer FlutterFlow users is the publishing work, not a wrapper.

Can I not just do this myself?

Yes, and plenty of people do. It is a few days of unfamiliar work and each mistake costs a review cycle. If you have shipped an app before, you probably do not need us. If this is your first, the fee usually costs less than the fortnight.

Do I need a Mac?

Not for our part of it — we build and submit on our machines. If you want to keep doing your own releases afterwards, you will eventually want either a Mac or a cloud build service, since iOS builds have to be produced on macOS.

Who owns the Apple and Google accounts?

You do. They are created in your name or your company's, and the signing certificates and keystore are yours. We work inside your accounts with access you grant and can revoke. Nothing is locked to us.

What if the app gets rejected?

We handle the reply. If the fix is on our side — a form answered wrongly, a missing screenshot, a listing problem — we fix it and resubmit at no extra cost. If review wants a change to the app itself, we tell you exactly what and why, and you decide.

What does it cost?

It depends on the app, so we quote after looking at it rather than publishing a number that would be wrong for most people. Get in touch with what you have built and we will come back with a figure and a timeline.

Send us your FlutterFlow app.

We will look at it, tell you honestly what stands between you and a live listing, and quote for the parts you want us to handle.